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Configure WeChat login

caution

Since all WeChat services are hosted on servers within mainland China, any game using WeChat as a login channel must undergo compliance review and disclose this in the privacy agreement.

The channel ID assigned to WeChat login in Player Network is 1. In Unity engine, it's defined as INTLChannel.WeChat, and in Unreal Engine as EINTLLoginChannel::kChannelWeChat.Player Network supports WeChat login on the following platforms: