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LI PASS Configuration

Through the LI PASS configuration feature, the service quickly creates multiple login methods to meet players' login and registration needs in various scenarios.

Login configurations that have been set up in the Test Environment or Production Environment can be quickly imported using the Import Login Configuration feature.

note

LI PASS login component configuration in Player Network Console takes precedence over SDK configuration files, which means that configurations in Player Network Console will override those with the same key in INTLConfig.ini.

General configuration​

Review Basic Parameters, or configure Game Name, Account Security, and SmartLink Authorization.Globally apply configurations for all Login settings.

General Configuration

Account Security​

LEVEL INFINITE PASS account security policies.

General Configuration

  • Account linking restrictions - Restricts players from linking their LEVEL INFINITE PASS account for a period of time after logging in with a new device, to prevent malicious linking due to device loss or account theft.
    Once the switch is enabled, more related settings can be configured.

    General Configuration

    • When logging in from a new device, the account cannot be linked to a third-party channel or LI PASS within X hours.: X being an integer between 1 to 99, the actual value determined by your security policy.

Domain configuration​

note

LI PASS Domain configuration is only required for LI PASS Web services.

Only after you add and publish permitted domains will the created web login interface work properly.

Support adding multiple domains to meet scenarios where a Project has multiple web interfaces.

General Configuration

Manage JavaScript SDK APIs​

note

Currently, only enabling API permissions is supported. Disabling API permissions through the Player Network Console is not supported. If you need to disable them, please contact your Player Network representative for assistance.

  • intlLogout - intlLogout API, used for logging out players. General Configuration

  • LBS - queryMyRegion API, used to query a player's region or country information based on their IP address. General Configuration

Publish general configurations​

Once the configurations are ready, click Next at the bottom of the General Configurations page to begin publishing.

General Configuration

  1. On the Publish page, verify the configurations to be published.

  2. If all configurations are correct, check the channels to publish as needed and click the button at the bottom left of the page.

    • Test environment: Click Publish to Test Environment to publish the selected configurations to the test environment.
    • Production environment: Click Submit Production Environment Application, and the selected configurations will be applied automatically to the production environment after being approved by a reviewer.

      As manual review is required, the approval process for the production environment is likely to take between 3 to 4 hours. To expedite the approval, reach out to the Player Network representative.

    Publish General Configuration

  3. In the secondary confirmation pop-up, click Confirm.

    Publish General Configuration

Create LI PASS for client​

  1. Log in to Player Network Console, and select LI PASS Configuration under Account Configuration in the left sidebar.

  2. Under Login Configuration, click Start Configuration.

    New Login

  3. Fill in the login configuration name for distinguishing different login configurations.

    Login Name

Configure features​

Configure features is used to create and manage login configuration schemes, supporting multi-terminal access, and integrating compliance Authentication and permission control to help quickly build a secure, compliant user Login system. Configure Features

Login type​

Select Mobile, PC, or Console to start login configuration.Only one platform can be selected for each login panel. To configure for other login types, you may continue to add more after completing configurations for this login panel.

  • Mobile: For release on Android/iOS, with support for adding third-party channels for login.

    Login type
  • PC: For release on PC, select between Steam/Epic Release, or Standalone Client Release. Third-party channels for login can only be added for Standalone Client Release

    Login type
note

Steam and Epic distribution For more details on the related APIs, see LoginChannelWithLIPass.
standalone client distribution For more details on the related APIs, see OpenLoginPanel.

  • Console: For release on Xbox or PlayStation.

    Login type
Use LI PASS UI

Depending on your game’s requirements, decide whether to use the LI PASS UI. The UI includes the login screen and the account center screen, enabling businesses to quickly integrate LI PASS and reduce development costs.

The LI PASS UI fully integrates front-end interactions related to login, registration, compliance, and security, and is ready for immediate use.

  • Yes: The LI PASS UI will be used for the login screen and Account Center, and configurations can be managed from Configure UI
  • No: Developers will have to design and configure the UI for the login screen and Account Center for their project separately

Login Channel​

Third-party channels can be added as authentication methods for the Mobile platform or for Standalone Client Release on the PC platform.

For detailed configuration information for each third-party channel, see Third-party Channel Configuration

Social media

  1. Click + (add) to display the Select Channels list.

    Social media

  2. Select the third-party channel to be added.

    Channel Selection

  3. After completing required fields, click Save. Information for required fields can be obtained from the channel administrator.

    Channel Selection Edit

  4. [Optional] If the same third-party channel has been configured before, click Use Configuration From Existing APPID, then select the configuration to be used in the popup.

    Social Media

note

To delete a configured login channel or channel configuration, click Delete from the channel configuration popup.

  • Delete login channel - After clicking Confirm, players will be unable to use this channel for authentication while this login configuration is active.

    Social Media

  • Completely delete the channel configuration - After clicking Delete channel configuration, click Confirm in the confirmation dialog. After deleting a published channel configuration, players will no longer be able to log in to the same game account through that channel.

    Social Media

If the current login configuration has already been published, you must publish the configuration again and then delete it for the change to take effect.

Publishing platforms​

If you select PC > Steam, Epic Distribution, you need to complete the configuration for at least one publishing platform, Steam or Epic.

If you select Console, you need to complete the configuration for at least one publishing platform, Xbox Live or PlayStation Network.

  1. Click the pencil icon for the corresponding publishing platform.

    Channel Selection Edit

  2. Complete the required fields, using information that can be found from the management platform of the respective channel.

  3. Click Save to complete the platform configuration.

    Channel Selection Edit

Compliance​

note

Before employing the login for actual use, we recommend contacting the Player Network representative to obtain a comprehensive compliance solution.

Starting with V1.9, when the LEVEL INFINITE PASS channel configurations are first saved, Player Network will also automatically set up player age verification for the corresponding environment according to standard compliance configurations, for ease of login integration for your project.

Players will be able to view the configured Terms of Service and Privacy Policy when logging in for the first time or during registration.

Compliance Certification

  • Is the publisher Proxima Beta Pte. Ltd.? - Set whether the Project is published by Proxima Beta.
note

Depending on the publisher, the legal terms and agreements that players need to accept may also differ. For services published by Proxima Beta, players need to agree to the game's Terms of Service, Privacy Policy, LEVEL INFINITE PASS Privacy Policy, and Data Transfer Agreement. For services not published by Proxima Beta, players also need to agree to the LEVEL INFINITE PASS Terms of Service, as shown in the image below.

Image: LEVEL INFINITE PASS Terms of Service
  • Use IEG compliance services? - When the game is not published by Proxima Beta, set whether the game uses IEG compliance services.

    • Yes: Contact the Player Network representative to obtain a compliance solution.
    • No: The business side ensures the completeness of Compliance Services. After this feature is turned off, players will automatically skip the compliance process during registration/Login on the client

    Compliance Certification

  • Compliance Regions - The compliance regions that players can select during authentication, based on the project release region.

  • Default Compliance Authentication Region - After you complete Compliance Authentication Region Configuration, you can configure the default compliance authentication region. When a player registers, the compliant registration region will be matched based on the player's IP address with priority. If the player's region is not within the configured compliance regions, it will automatically switch to the default compliance authentication region.

    Compliance Certification

  • Terms of Service URL, Privacy Policy URL - Set the corresponding redirect URLs in the compliance authentication flow to direct users to the game's terms pages. It is recommended to fill them in according to the compliance solution provided by your compliance expert, or enter your existing agreement URLs.
    Before confirming the compliance solution, to facilitate testing of the login configuration, you can click Use test data to test with the test data provided by the Player Network console.
note

To meet EU compliance requirements, when the selected region includes applicable regions (EEA/UK), you need to additionally complete the DMA Advertising Notice URL.
Compliance Certification

To meet Korean compliance requirements, when the selected region includes Korea, you need to additionally complete Privacy Policy (Korea).
Compliance Certification

Player Network Console supports redirecting to the corresponding agreement URL based on the client language. Multi-language agreement URLs need to be configured in advance. For details, see Configure Multi-language Agreement URLs.

Effective scope​

Set the application scope mode for the login configuration to meet business usage needs.

Effective Scope

  • Default configuration - Takes effect based on the selected platform type, but with a lower priority than the specified app package configuration
  • For specific packages only - The login configuration will only take effect for the specified application packages, and takes precedence over global defaults
note

Starting from LI PASS V1.15, configuration delivery based on filtering rules using package names is supported. Android uses the app's package name, iOS uses the app's bundle ID, and if PC and console platforms need to use package names for matching, you need to use INTLConfig.ini to configure the app package name with INTL_PACKAGE_NAME.

Each platform type can have only one default login configuration. If you need to configure multiple login configurations, for example for other login types, you must specify the app packages to which they apply.

To define application packages for your login:

  1. [Optional] If your application package is not listed under the Package Name drop-down list, click Manage to open the Manage Application Packages popup.Otherwise, continue with Step 4.

    Effective Scope

  2. Click Add to insert a blank row and complete the information for the specified application package.

    Effective Scope

    • Display Name: A unique name to identify and differentiate between packages
    • Package Name: Client-side name for the application package, contact the game developer for more details
  3. Click Save.You can repeat steps 2 to 3 as needed. After finishing, close the popup window.

    Effective Scope

  4. Under the Package Name drop-down list, select the application packages to take effect for your login configuration.

    Effective Scope

Configure UI​

If LI PASS UI is enabled for Mobile, PC, or Console, detailed configurations for LI PASS UI will become available when Next is clicked after completing feature configurations. The effects each configuration has on the UI can be previewed by clicking the preview icon.Click the preview icon to preview the effect after configuration.

Login & Registration Configuration​

  • Login/Registration Process
note

Applies only to login/registration flow on mobile and PC.

  • Standard login process: Players must manually select a login method or register a game account
    Login Registration

  • SmartGuide login process: The system automatically triggers the optimal login method based on the player’s account status
    Login Registration

Mobile & PC - Standard login
  • Login method - Used to set the login authentication methods supported in the login configuration, which can be selected based on player habits.

    • [Required] Verification Code: An email containing a verification code will be sent to the entered email address, players can then use this code to log in to the game
    • [Optional] Password: Players enter their registered email address and corresponding password to log in to the game
    • [Optional] **Third-party channel authentication **: Players click on the third-party channel to register and then log in to the game through that channel
    • [Optional, mobile only] Passkey: Players create a Passkey on their current device

    Login/Registration

  • Default Login Method - Used to set the default authentication method displayed by the login configuration.
    This option is only displayed when both Verification Code and Password are enabled as Authentication method.

    • Verification Code: When players first enter the login screen, verification code login is displayed as the default authentication method
    • Password: When players first enter the login screen, password login is displayed as the default authentication method

    Login/Registration

  • Hide close button

    • Enable: The player interface will display the launcher Close button
    • Disable: The player interface will hide the launcher Close button

    Login/Registration

  • Automatic registration

    • Enable: When a new email logs in via verification code, it will automatically register. The register button on the verification code login page will be disabled.
    • Disable: New email accounts logging in via verification code will not be registered automatically, and the Register button will be shown on the verification code login page.

    Login/Registration

  • Remember player login channels

    • Enable: Third-party channels are displayed in the order of last successful login
    • Disable: Third-party channels on the login screen are arranged in the default order

    Login/Registration

  • Display order of third-party channels in the login panel - Drag and drop the icons to adjust the display order of third-party channels in the login screen.

    Login/Registration

Mobile & PC - SmartGuide login
  • Authentication method - Required for SmartGuide login. The optimal login method will be automatically displayed according to the player's account status.

    • [Required] Verification Code Login: After the player enters their email address, they will receive an email containing a verification code. Enter the verification code to log in to the game.
    • [Required] Password: Players enter their registered email address and corresponding password to log in to the game
    • [Optional] **Third-party channel authentication **: Players click on the third-party channel to register and then log in to the game through that channel
    • [Optional, mobile only] Passkey: Players create a Passkey on their current device

    Login/Registration

  • Password settings during registration

    • Players can choose whether to set a password: During registration, prompt the player to set a password. The player can also choose to skip this step by clicking the skip button at the bottom
    • Players are not required to set a password, which is not part of the registration process: During registration, skip the password setting step to log in to the game directly

    Login/Registration

  • Hide close button

    • Enable: The player interface will display the launcher Close button
    • Disable: The player interface will hide the launcher Close button

    Login/Registration

  • Remember player login channels

    • Enable: Third-party channels are displayed in the order of last successful login
    • Disable: Third-party channels on the login screen are arranged in the default order

    Login/Registration

  • Display order of third-party channels in the login panel - Drag and drop the icons to adjust the display order of third-party channels in the login screen.

    Login/Registration

Console
  • Login method - Used to set the login authentication methods supported in the login configuration, which can be selected based on player habits.
    • [Required] Verification Code Login: After the player enters their email address, they will receive an email containing a verification code. Enter the verification code to log in to the game.
    • [Optional] QR Code: Players can log in by scanning a QR code with their mobile phones.

note

The QR Code method is supported in LI PASS V1.15 or later.

Login and Registration

  • Automatic registration

    • Enable: When a new email logs in via verification code, it will automatically register. The register button on the verification code login page will be disabled.
    • Disable: New email accounts logging in via verification code will not be registered automatically, and the Register button will be shown on the verification code login page.

    Login/Registration

Account Center​

note

Only applicable to mobile and PC.

  • Orientation - For Mobile only, the orientation of the Account Center can be changed to match the orientation of the game.

    • Landscape: Account Center will be displayed horizontally
    • Portrait: Account Center will be displayed vertically

    Account Center

  • Display the Link Account tab in the Account Center

    • Enable: Players will be able to manage the third-party channels used to log in from the Account Center
    • Disable: The Link Account tab will be hidden from the Account Center
    • Maximum amount of linked third-party channels: The maximum amount of third-party channels that can be displayed in the Link Account tab, recommended to be set to 11

    Account Center

Publish client configurations​

After completing the required configuration information, click Account Login Configuration or Login Interaction Configuration at the bottom of the page, then click Next to enter the publishing stage. Configured login settings can be viewed on the Submit for Publishing page, where you can select unpublished login configurations for publishing.

Account Center

  1. On the Publish page, verify the configurations to be published.
note

The parameters highlighted in red require special attention, as they indicate differences between the pending publication content and the current environment's real-time configuration.

Publish

  1. If all configurations are correct, click the button located at the bottom left of the page.

    • Test environment: Click Publish to Test Environment to publish the selected configurations to the test environment.
    • Production environment: Click Submit Production Environment Application, and the selected configurations will be applied automatically to the production environment after being approved by a reviewer.

      As manual review is required, the approval process for the production environment is likely to take between 3 to 4 hours. To expedite the approval, reach out to the Player Network representative.

    Publish

  2. [Optional] To publish the LI PASS configurations at a later time, click Cancel to save the LI PASS configurations as a draft.

    Publish

Create LI PASS for Web​

  1. Log in to Player Network Console, and select LI PASS Configuration under Account Configuration in the left sidebar.

  2. Under Login Configuration, click Start Configuration.

    New Login

  3. Fill in the login configuration name for distinguishing different login configurations.

    Login Name

Configure features​

Login type​

Select Web to start login configuration. Each login configuration can only select one publishing platform. If you also need to configure other login types, continue adding login configurations after completing the current configuration.

  • Web: Suitable for Web scenarios in games or platforms, such as account login needs on official game websites and H5 pages

    Login type
note

Configure Allowed origins for cross-origin HTTP requests for LI PASS APIs, to prevent errors when using LI PASS services and products in browsers.
Before starting web configuration, complete domain configuration in General Configuration and publish it.

Login Channel​

You can add third-party channels as login authentication methods for Web games.

Social media

note

When configuring LI PASS for Web, third-party channel configurations cannot be created, edited, or deleted, and only existing configurations can be selected.

To modify third-party channel configurations, see Configure Third-party Channels.Only members with Manager, Admin, or higher permissions can use this feature.

  1. Click + (add) to display the Select Channels list.

    Social media

  2. Select the third-party channel to be added.

    Channel Selection

Compliance​

note

Before employing the login for actual use, we recommend contacting the Player Network representative to obtain a comprehensive compliance solution.For more information about the countries and regions for compliance, see Country or Region Configurations.

Starting with V1.9, when the LEVEL INFINITE PASS channel configurations are first saved, Player Network will also automatically set up player age verification for the corresponding environment according to standard compliance configurations, for ease of login integration for your project.

  • Require player region
    • Enable: Players will have to provide their current location during registration, or be asked to supplement the information during login if it has not been provided before, in order to trigger the compliance process for the specified region.
      The regions that are available for player selection are required to be configured, see Country or Region Configuration for the list of available regions.

      Compliance Certification
note

After completing the configuration of the regional list, you can configure the Default Compliance Certification Region.
Compliance Certification
During player registration, the Web component will prioritize matching the registration compliance region based on the player's IP address.If the region is not one of the configured compliance regions, the Web widget will display the default region instead.If the default region is not configured, players will need to manually select their compliance region if their current region is not one of the configured compliance regions.

  • Disabled: The player's location information will not be obtained, so other compliance verification content cannot be triggered. Please proceed with caution.
    Compliance Certification

  • Require adult status - Can be toggled when Require player region is enabled.

    • Enable: Players will have to provide their birthdate or confirm if they are above the legal age during registration, or be asked to supplement the information during login if it has not been provided before, based on their current location.
    • Disable: The player's age status will not be retrieved, which may result in compliance issues. Please proceed with caution.

      Compliance Certification
  • Require adult status - Can be toggled when Require player region is enabled.

    • Enable: Players will have to provide their birthdate or confirm if they are above the legal age during registration, or be asked to supplement the information during login if it has not been provided before, based on their current location.
    • Disable: Players' adult status will not be obtained, which could lead to compliance issues. Proceed with caution.

      Compliance Certification
  • Game agreements

    • Enable: Verify the adult status of players according to their location, and trigger the parental authorization process if the player is a minor.Can be toggled on or off for each applicable login scenario.
    • Disable: The parental authorization process will not be triggered for the player and may lead to compliance issues, please proceed with caution.

      Compliance Certification
note

If you have already configured the game agreement terms in Player Network, you can click the text button and select "Fetch Existing Game Agreement Configuration" in the pop-up window.
Compliance Certification Compliance Certification

  • Game agreements
    • Enable: If enabled, players will have to agree to the game agreements when creating their game account through the web service.The status of game agreements for the account is verified automatically during login, and will have to be agreed to if it is incomplete.
    • Disable: The status of game agreements will not be verified and may lead to compliance issues, please proceed with caution.

      Compliance Certification

Configure UI​

Basic interaction​

  • Layout type

    • Mobile/PC side: The popup is slightly larger on PC than on mobile, while functions and interactions remain the same
    • Custom configuration: Implementation is to be completed by the Web developer through modifying the source code

    Login/Registration

  • Interaction Method - The two forms only differ in style, with no functional differences.

    • Embedded in the content page
    • Displayed as a popup in the content page

    Login/Registration

  • Introduction to LI PASS services

    • Enable: Players can click the LEVEL INFINITE PASS logo at the top to view an introduction to LI PASS services
    • Disable: The introduction to LI PASS services will not be displayed even when the LEVEL INFINITE PASS logo at the top is clicked

    Login Registration Login Registration

Login & Registration Configuration​

  • Login/Registration Process
    • Standard Login: Players will have to manually select the login method, or to register for an account.

      Login Registration

    • SmartGuide login: The optimal login method will be automatically displayed according to the player's account status.

      Login Registration

Web - Standard login
  • Login method - Used to set the login authentication methods supported in the login configuration, which can be selected based on player habits.

    • Verification Code Authentication: After entering their email address, players will receive an email containing a verification code and can use the code to log in to the game
    • Password: Players enter their registered email address and corresponding password to log in to the game

    Login/Registration

  • Default Method - The default authentication method displayed in the login panel.

    Login/Registration

  • Password settings: Players can choose whether to set a password during registration.When a player uses password authentication to log in, if the account has not set a password, a popup will prompt the player to set one. See Password Not Set Prompt.

    Login/Registration

  • Password registration settings

    • Manual registration: The button to manually register will be displayed in the password interface, new players will have to manually register for an LI PASS before they can log in
    • Close: The button to manually register will be hidden from the password interface, only existing players will be able to log in

    Login/Registration

  • Verification code registration settings

    • Manual registration: The button to manually register will be displayed in the verification code interface, new players will have to manually register for an LI PASS before they can log in
    • Close: The button to manually register will be hidden from the verification code interface, only existing players will be able to log in
    • Automatic registration: The button to manually register will be hidden from the verification code interface, the account registration process will be triggered automatically when players use a new email to log in

    Login/Registration

  • Display order of third-party channels in the login panel - Drag and drop the icons to adjust the display order of third-party channels in the login screen.

    Account Center

Web - SmartGuide login
  • Authentication method: Required for SmartGuide login. The optimal login method will be automatically displayed according to the player's account status.

    • Verification Code Authentication: After entering their email address, players will receive an email containing a verification code and can use the code to log in to the game
    • Password: Players enter their registered email address and corresponding password to log in to the game

    Login/Registration

  • Password settings: Players can choose whether to set a password during registration.When a player uses password authentication to log in, if the account has not set a password, a popup will prompt the player to set one. See Password Not Set Prompt.

    Login/Registration

  • Display order of third-party channels in the login panel - Drag and drop the icons to adjust the display order of third-party channels in the login screen.

    Account Center

  • Prompt players to link to LI PASS with their email - For players logging in through third-party channels and have not linked to LI PASS with their email address, they will be prompted to link to LI PASS.
    Enabling will display the following switches and options, disabling will not support players logging in through third-party channels to bind LI PASS.

    • Trigger during player login - For players who have not linked to LI PASS, automatically trigger the link process for LI PASS when logging in through third-party channels.

      Login/Registration

      • Linking can be skipped: The Skip button is displayed in the email linking interface, allowing players to skip the email linking step
      • Linking is required: The Skip button is hidden from the email linking interface, players are required to link their email during login

      Login/Registration

    • Allow players to manually trigger

      • On: Players can click on an event banner or button to manually trigger the link process for LI PASS
      • Off: Players will be unable to manually trigger the link process for LI PASS

      Login/Registration

note

After enabling Trigger during player login, if the player is using Facebook, Google, Apple, or X to log in, and Return Email is enabled from third-party channels configurations, the quick registering feature can be used to allow player to quickly link their email address during LI PASS registration.

Login Registration
  • Prompt players to link to third-party channels - For login through LI PASS, prompt players to link to the selected third-party channels if the channels have not been linked yet.

    Login Registration
    • Trigger during player login - During player login, the system can prompt players to link to the selected third-party channels if LI PASS has been linked.If players haven't bound LI PASS, this binding process will be skipped.

      Login Registration
      • Allow players to skip linking: Prompt players to link to the selected third-party channels, with support to skip this process
      • Force players to complete linking: Players are required to link to the selected third-party channels by following the system prompts
    • Allow players to trigger manually - Players can click on an event banner or button to manually trigger the link process for LI PASS.

      Login Registration
    • Third-party Channel Binding Scope - Supports setting the scope of third-party channels that players can choose to bind.

      Login Registration
    • Display Order of Third-Party Channels & Gift Pack Icon Settings - To guide players to bind third-party channels, you can add binding gift packs to channels, and it also supports dragging to sort the channels and whether to display the gift pack icon.

      Login Registration

Web UI Configuration​

  • Customize web UI

    • Off: Use the default UI
    • On: Use the LI PASS UI Editor for Web to customize UI for various scenarios

    Customize Web UI

  • Web UI configuration parameters - Customize Appearance using the LI PASS UI Editor for Web according to your requirements, then paste the parameters into the input box.

    Customize web UI

    Customize web UI

Publish Web configurations​

Once the configurations are ready, click Next at the bottom of the Configure UI page to begin publishing.On the Publish page, details about completed login configurations are displayed, and configurations that have yet to be published can be published.

Account Center

  1. On the Publish page, verify the configurations to be published.
note

The parameters highlighted in red require special attention, as they indicate differences between the pending publication content and the current environment's real-time configuration.

Publish

  1. If all configurations are correct, click the button located at the bottom left of the page.

    • Test environment: Click Publish to Test Environment to publish the selected configurations to the test environment.
    • Production environment: Click Submit Production Environment Application, and the selected configurations will be applied automatically to the production environment after being approved by a reviewer.

      As manual review is required, the approval process for the production environment is likely to take between 3 to 4 hours. To expedite the approval, reach out to the Player Network representative.

    Publish

  2. [Optional] To publish the LI PASS configurations at a later time, click Cancel to save the LI PASS configurations as a draft.

    Publish

note

After publishing, the generated WEB_ID will become available for quick integration.For more detailed procedures, click Quick Integration at the published Web login panel from the Configure LI PASS page.

Launcher Copy Launcher Copy

Edit LI PASS configurations​

  1. Log in to Player Network Console, and select LI PASS Configuration under Account Configuration in the left sidebar.

  2. Click Edit under the LI PASS configuration that needs to be edited.

    Launcher Edit

info

After the modification, the login configuration will change to Pending Publication status, and the changes will take effect after publication.
Launcher Edit

Delete configurations​

  1. Click Edit under the LI PASS configuration that needs to be deleted.

    Launcher Edit

  2. Click Delete Login at the bottom of the Configure Features page.

    Delete Launcher

  3. Click Confirm in the confirmation popup.

    Delete Launcher

Copy configurations​

  1. Click More > Copy under the LI PASS configuration that needs to be edited.

    Launcher Copy

  2. [Optional] After adding details, click More > Publish to proceed to the publishing process.

Import LI PASS configurations​

Projects are able to use this feature to import completed configurations from Player Network Console to the test or production environments.

Test environment​

  1. On the LI PASS Configuration page, click Import Production Environment Configuration.

    Import production configurations

  2. A popup will be displayed after clicking on import, confirm if the channel configurations in the current environment need to be imported, then select the channel configurations to be imported.

    Import configurations

  3. After a successful import, you can view and further edit or directly publish the test environment in LI PASS Configuration.

    Import configurations

Production Environment​

  1. Click Import test configurations on the Configure LI PASS page.

    Import test configurations

  2. A popup will be displayed after clicking on import, confirm if the channel configurations in the current environment need to be imported, then select the channel configurations to be imported.

    Import configurations

  3. After a successful import, you can view, edit, or publish in LI PASS Configuration. Once approved by auditors, publishing will automatically sync to the production environment.

    Import configurations

note

Due to manual review, the audit process for publishing to the production environment takes approximately 3 to 4 hours.If you need to expedite the process, please contact your Player Network representative for handling.