Integration Overview
This article categorizes the Player Network SDK guidelines by platform and game engine for your convenience, helping you quickly integrate the appropriate SDK.
Player Network SDK is used to implement all Player Network services and features, including LI PASS, social functions, user activity, and more.For more information about these services and features, please refer to the relevant documentation.
To directly integrate with the backend API, see HTTP API Reference.
Detailed integration steps can be found in the table below:
| Game Engine | SDK |
|---|---|
| Unity | Player Network SDK Integration - Unity |
| Unreal Engine | Player Network SDK integration - UE |