Game Custom Events
Game custom events allow games to define and report in-game actions and meet game-specific granularity requirements.
To report custom event data for calculating funnel analysis conversion rates, please contact your business interface person to confirm reporting requirements and finalize the data table.Then, configure the Player Network SDK for custom event reporting as described in Reporting Events. At the designated reporting event points, call the ReportFunnelCustomEvent interface of either the Unity SDK or Unreal Engine SDK.
For reporting custom events for other purposes, please contact your business interface person for details.
Standard Game Events
Standard game events are collected from the game client or backend using a predefined structure.It is mainly used to report whether the player successfully enters the game after logging in through the Player Network authentication service.
| Node | l2_event_name | Reporting Methods |
|---|---|---|
| check for update | check_for_updates | ReportFunnel |
| complete update | complete_updates | ReportFunnel |
| enter game | show_enter_game | ReportFunnel |
| click into game | click_into_game | ReportFunnel |
Data Reports
Since each event is reported to a different table, the attributes of each event align with the structure of the table to which it is reported.For example, standard game events are reported to the following data table.
insight_1000_funnel
This table is mainly used for funnel analysis, specifically referring to game funnel events.
| Name | Type | Description |
|---|---|---|
| intl_common_info | intl_comm_info | Common fields |
| l1_event_name | string | Level 1 event |
| l2_event_name | string | Level 2 event |
| stage_time | bigint | Stage duration |
| error_code | bigint | Stage error code (as defined by the game) |