Predefined Events
The Player Network interface of the game calls the predefined events.If you need to disable or enable predefined events reporting, please contact the business contact person.
Data Reports
Each event is reported to a different table, so the attributes of each event are aligned with the structure of the reported data table.For example, predefined events will be reported to the following data tables.
insight_1000_monitor
This report is used to monitor Player Network interface calls, recording interface call request events related to the Player Network SDK.To report this report, the Player Network feature needs to be enabled.
| Name | Type | Description |
|---|---|---|
| intl_common_info | intl_comm_info | Common field |
| seq_id | string | Log trace ID |
| method_id | string | Interface ID |
| method_name | string | Name |
| channel | string | Channel name, such as Facebook, Google, etc. |
| extra_json | string | Extended field |
| ret_code | string | Player Network SDK error code See intl_error.h for more details, only meaningful when stage=end. |
| third_code | string | Third-party Return Error Code Meaningful only when stage=end. |
| ret_msg | string | Player Network SDK return message Only meaningful when stage=end. |
| third_msg | string | Third-party Return Error Information Meaningful only when stage=end. |
| stage | string | Interface Call Status begin: indicates call end: indicates callback |
| core_version | string | INTLCore version number |