Skip to main content

Predefined Events

The Player Network interface of the game calls the predefined events.If you need to disable or enable predefined events reporting, please contact the business contact person.

Data Reports

Each event is reported to a different table, so the attributes of each event are aligned with the structure of the reported data table.For example, predefined events will be reported to the following data tables.

insight_1000_monitor

This report is used to monitor Player Network interface calls, recording interface call request events related to the Player Network SDK.To report this report, the Player Network feature needs to be enabled.

NameTypeDescription
intl_common_infointl_comm_infoCommon field
seq_idstringLog trace ID
method_idstringInterface ID
method_namestringName
channelstringChannel name, such as Facebook, Google, etc.
extra_jsonstringExtended field
ret_codestringPlayer Network SDK error code
See intl_error.h for more details, only meaningful when stage=end.
third_codestringThird-party Return Error Code
Meaningful only when stage=end.
ret_msgstringPlayer Network SDK return message
Only meaningful when stage=end.
third_msgstringThird-party Return Error Information
Meaningful only when stage=end.
stagestringInterface Call Status
begin: indicates call
end: indicates callback
core_versionstringINTLCore version number