INTLConfig Engine Tool
SDK Configuration Notes
INTLConfig.ini is a key configuration file for the Player Network SDK. It is packed directly into the game bundle during build.If the configuration file is configured incorrectly, missing, or incorrectly overwritten, it can cause critical errors.
- Unity
- Unreal Engine
The path of INTLConfig.ini in the project is:
INTLSDK/Scripts/INTLConfig/Editor/Resources/INTLConfig.ini
The path of INTLConfig.ini in the project is:
INTLSDK/Source/INTLConfig/Configs/Resources/INTLConfig.ini
In the following scenarios, game development should pay special attention to changes in the INTLConfig.ini configuration file and carefully check SVN/Git change history:
- When upgrading Player Network SDK and replacing SDK outputs, if the
INTLConfig.iniconfiguration file in the game project is overwritten - Adding new configuration items when integrating new channels or features
- Manually deleting or modifying the
INTLConfig.iniconfiguration
If the INTLConfig.ini configuration file has been changed:
- Contact the Player Network Assistant to confirm whether the configuration file changes are as expected.
- Provide a screenshot of the
diffshowing changes toINTLConfig.ini - Provide a description corresponding to the configuration changes
- Provide a screenshot of the
- After the Player Network Assistant confirms the configuration changes, package the game.
- Send the game bundle to the Player Network Assistant to confirm that the configuration has taken effect.