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Glossary

Account deletion

Designed to comply with overseas regulations concerning the "right to erasure," such as the EU's GDPR, and platform mandates like the Apple App Store that require integrated data deletion functionality.

Account linking restrictions

Restricts players from binding their accounts for a certain period after logging in on a new device, to prevent malicious binding caused by device loss or account theft.

Admin

Player Network console administrator.

Adult status

Specifies adult or minor status based on local age of majority requirements.

Age verification

According to the age threshold requirements of different countries and regions, if the adult status of a player has not been reached in the corresponding country or region, supervision verification services for minors required by each country must be provided.

CAPTCHA

A computer program used to distinguish players from computers.LI PASS account security has integrated CAPTCHA capabilities.

Channel

Generally refers to a login channel, like Facebook.

Cluster

A collection of computing resources composed of multiple servers or nodes, often used in server configurations.

Compliance review

Compliance review services provided by LEVEL INFINITE PASS and Player Network.

Compliance Services

Compliance solutions and corresponding compliance capability sets provided by LEVEL INFINITE PASS and Player Network, including minor verification, minor chat authorization, South Korean PC real-name verification, account deletion, etc.

Console

Console refers to home gaming consoles. The main gaming console platforms include PlayStation, Xbox, Nintendo Switch, etc.These devices are specifically used to run video games and are distinguished from PC platforms.

Cooling-off period

The cooling-off period set by the platform when a player deletes their LEVEL INFINITE PASS account; during this period, the player can log in to reactivate the account, which will cancel the account deletion request. After the cooling-off period, the choice becomes irreversible.

Cross-platform

Platforms include Mobile, PC, Console, and Web. Cross-platform refers to services that support two or more types of platforms.

Dashboard

An interface that visually displays key data and metrics.

Data Insights

Key insights extracted from data, used to support decision-making and optimize operations—a service provided by the data team.

Data science

A specialization within the data team.

Data source table

Tables used to store and provide raw data needed for analysis.

DataBrain

DataBrain is Level Infinite’s one-stop data hub and intelligent assistant for overseas game development and publishing.

Device ID

A unique ID that identifies a device.

Device level

Devices are classified into different tiers based on their hardware configuration or performance.

Engagement

The level of a player’s activity and interaction in the game, usually used to measure the game’s engagement and retention.

Feature

Generally refers to specific functional features, such as login via verification code.

Friend list

Generally refers to the friends list obtained from a social media channel, such as a Facebook friends list.

Guest

A temporary account that can be used without registration.

Group

A community or organization formed by players in the game.

Identity provider

Identity Providers (IDP) are services or systems used to authenticate players and provide their identity information to other systems or services, including Apple, Google, Facebook, Steam, etc.; LEVEL INFINITE PASS can connect to nearly 30 identity providers.

IMEI

International Mobile Equipment Identity (IMEI), commonly referred to as a phone’s serial number or “IMEI,” is used to uniquely identify each device on a mobile network.

In-game friend

A friend added within a specific game, valid only within that game.

Launcher

Generally refers to a PC Launcher, a program used in PC games to launch games or applications, typically including login, version updates, settings, and operational features.

Level Infinite

Level Infinite is Tencent Games' global gaming brand.

LEVEL INFINITE PASS

LEVEL INFINITE PASS account service.

LI PASS

Abbreviation for LEVEL INFINITE PASS.

Specifically refers to account binding.

Local push notification

Notifications generated locally by an application on the device, rather than sent through a server.

Login

Logging into the game via LI PASS or other channels (generally refers to non-new player registration).

Login state

The state after a player has successfully logged in, indicating that the player currently has access to the system or application.

Midas

Specifically refers to the Midas payment service.

Multi-store package

Application packages that include versions for multiple app stores or distribution channels, typically used to accommodate different publishing platforms.

OpenID

In documents, generally refers to the game OpenID, which is the player’s unique identifier within a specific game.

Performance data

Performance metrics data collected by a system or application during runtime.

Platform

Platforms include Mobile, PC, Console, Web.

Player

Generally refers to players who enter the game to play.

Player Network Console

Refers to the Player Network management console.

Player Network representative

LEVEL INFINITE PASS and Player Network provide account solutions for game projects. Each game project has dedicated service interfaces to assist with business needs and resolve issues encountered when using tools, platforms, and services.

Plugin

Refers to other plugins integrated with the Player Network SDK, such as Facebook, X, Adjust, and WebView.

Pre-registration

Account registration carried out during the game’s pre-registration phase, used to gather players ahead of release.

Product

Generally refers to a complete set of features available to players—for example, LEVEL INFINITE PASS is a product.

Production environment

The environment where the game is officially released to players and actively runs.

Proxima Beta

Proxima Beta is a subsidiary brand under Tencent Games, focusing on global game publishing and operations.

Push notification

Notifications sent to players via mobile devices or other platforms.

Real-name verification

Specifically refers to the South Korean real-name verification service within compliance services.

Registration

Players creating a new account and providing the necessary information.

Registration channel

The method by which players register through a specific channel or platform (such as social media, email, etc.).

Remote push

The action of sending notifications or messages to a player’s device via a server, usually used for timely alerts or notifications.

Reward

Rewards obtained by players in the game, usually distributed in the form of gift packs.

Role

A player's virtual identity in the game, typically with specific skills and attributes; a single game account can have multiple characters.

Security settings

Entry point for LI PASS security features.

Share

Social sharing, sharing game content to social platforms.

Store channel

Online platforms for distributing applications or games, such as the App Store and Google Play.

Super Admin

Player Network console administrators with the highest system privileges.

Suspicious activity alert

The name of a security feature that triggers a notification email when logging in from a new location or device, if the abnormal login detection conditions configured in the Player Network console are met.

Test environment

Testing Environment refers to a dedicated environment used specifically for testing a game.It simulates real conditions from the production environment but does not affect actual player data or experience.

Transfer account

An account used to transfer player data or progress from one platform or account to another.

Transfer code

The code used by players when transferring data or accounts from one platform to another.

Two-factor authentication (2FA)

The name of a security feature that, once enabled, requires email verification when logging in with a new device.

Unlink

Unbinding an account.

Verification code

A security measure used to verify a player’s identity or actions.

XWID

Why use XWID?

Traditional single-dimension device IDs cannot meet requirements, and device information is easily tampered with or forged. Overseas, while protecting player privacy, this also poses significant challenges for device security detection.

Against this background, Xuanwu Labs has developed the XWID SDK, leveraging its unique core advantages to create a secure and unique device identifier, XWID, providing IEGG with a stable, secure, and compliant device technology solution.

Business ChallengesCore Advantages
Tightened device system permissionsUniqueness, stability
Iterative upgrades of black/grey market operationsTamper-proof, Anti-forgery
Continuous improvement of privacy policiesCompliance, Player privacy protection

What are the application scenarios of XWID in the Player Network SDK?

Scenario ClassificationFunction ImplementationBusiness Value
Account SecurityGuest account mapping, small account risk identification, abnormal login alerts (LI PASS)Reduce losses from account theft in black/grey markets and enhance player account security
Data AnalysisDevice-level registration attribution (management console), player behavior funnel modeling (DataBrain)Accurately optimize operational strategies and improve ROI
Advertising AttributionInstall source determination (AiX), cross-channel performance analysisReduce advertising budget waste and improve targeting accuracy

How is XWID charged?

XWID is the foundation of the Player Network SDK service and is charged based on business and active devices.The Player Network SDK collects XWID fees from the business on a monthly basis. Currently, this fee is charged separately to the business, and in the future (date to be determined) it will be reflected in operational costs.

For further information, please contact the Player Network business liaison, or refer to INTLTech iWiki.