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Binary Reporting (ReportBinary)

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If you are using the Unity engine, please refer to Unity SDK's ReportBinary.
caution

Businesses must not report personal information or other sensitive data.

Binary Reporting (ReportBinary).

Supported channel: INTL

Function Definition

UFUNCTION(BlueprintCallable, Category = "INTLSDKAPI")
static bool ReportBinary(const FString EventName, const FString Data, int64 Length, const FString SpecificChannel);

Parameter Details

ParameterTypeExplanation
EventNameFStringEvent
DataFStringBinary data
Lengthint64Length of data
SpecificChannelFStringSpecify Channel
1. If none is specified, use an empty string. An empty string will default to reporting to the initialized channel, i.e., the channel configured for reporting in INTLConfig.ini. See the Integration Guide.
2. Report to a specific channel, for example "Facebook".
3. Report to multiple channels, separated by a comma "," such as "Facebook,Firebase".

Sample Code

int64 Length = 100;
UINTLSDKAPI::ReportBinary("INTL_BINARY_TEST", "data", Length, "");