Bind Reward Callback Information (BindRewardResultObserver)
Register the callback for the LI PASS package event; the game must handle this callback.The callback will be triggered when calling reward-related APIs.For more information on callback data structure, see BindRewardResult.
note
It is strongly recommended to register within the game's startup function.
Function Definition
C++ Event Handling
//Configure callback
void SetBindRewardObserver(FINTLIBindRewardEvent& callback)
//Get callback
FINTLLIBindRewardEvent& GetLIBindRewardObserver();
Code Sample
C++ Event Handling
//Configure callback
FINTLLIBindRewardEvent LIEventObserver;
LIEventObserver = ULevelInfiniteAPI::GetLIBindRewardObserver().AddUObject(this, &OnBindRewardEvent_Callback);
void OnBindRewardEvent_Callback(FINTLLIBindRewardEvent Event)
{
}