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ComplianceSetUserInfoWithAgeStatus for user information and age status

AndroidiOSWindows
Available from: LI PASS V1.12
If you're using the Unity engine, see the ComplianceSetUserInfoWithAgeStatus for the Unity SDK.

Set the region and adult status.

Function Definition

UFUNCTION(BlueprintCallable, Category = "INTLSDKAPI")
static void ComplianceSetUserInfoWithAgeStatus(const FString Region, EComplianceAgeStatus Status);

UENUM(BlueprintType)
enum class EComplianceAgeStatus :uint8 {
kMinor = 0, // -1 in c++
kUnknown = 1, // 0 in c++
kAdult = 2, // 1 in c++
kBelowGrade = 3,// -2 in c++
};

Parameter Instructions

ParametersTypeExplanation
RegionFStringNumeric codes of countries or regions as per ISO 3166-1
For example, 156 represents China, and 040 represents Austria.
Statusuint8EComplianceAgeStatus::kAdult: Adult
EComplianceAgeStatus::kMinor: Minor
EComplianceAgeStatus::kBelowGrade: Below game required age
EComplianceAgeStatus::kUnknown: Unknown

Default value: EComplianceAgeStatus::kUnknown

Observers

The callback handler interface is ComplianceResultObserver.The callback data structure is ComplianceResult.

Callback ID is kMethodIDComplianceSetUserInfoWithAgeStatus.

Code example

// Save player region and set to adult status
UINTLSDKAPI::ComplianceSetUserInfoWithAgeStatus("040",EComplianceAgeStatus::kAdult);