Initialize SDK
Initialize SDK.
note
Before calling the Player Network SDK module, be sure to initialize the Player Network SDK first.
caution
On Windows platform, you need to call SetDefaultUserStorage first.
Function Definition
UFUNCTION(BlueprintCallable, Category = "INTLSDKAPI")
static void Init();
Code example
#include "INTLSDKAPI.h" // Include the INTL header file
void UExample::Init()
{
UINTLSDKAPI::Init();
}