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Initialize SDK

AndroidiOSWindows
If you're using the Unity engine, see InitSDK for Unity SDK.

Initialize SDK.

note

Before calling the Player Network SDK module, be sure to initialize the Player Network SDK first.

caution

On Windows platform, you need to call SetDefaultUserStorage first.

Function Definition

UFUNCTION(BlueprintCallable, Category = "INTLSDKAPI")
static void Init();

Code example

#include "INTLSDKAPI.h" // Include the INTL header file

void UExample::Init()
{
UINTLSDKAPI::Init();
}