Callback of the Notification Module (NoticeResultObserver)
Register the callback for the Player Network SDK notification module; the game needs to register the callback for handling.For more information on callback data structure, see NoticeResult.
note
It is strongly recommended that games register during the application start-up function.
Function definition
C++ Event Handling Method (Above V1.15)
// Configure callback
void SetNoticeResultObserver(FINTLNoticeEvent& callback);
// Retrieve callback
FINTLNoticeEvent& GetNoticeResultObserver();
Unreal Engine Event Handling
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "INTLSDKObserver")
void OnNoticeResult(FINTLNoticeResult ret);
virtual void OnNoticeRequestData_Implementation(FINTLNoticeResult ret) {};
Code example
C++ Event Handling Method (Above V1.15)
// Configure callback
FINTLNoticeEvent noticeEvent;
noticeEvent.AddUObject(this, &OnNoticeRequestData_Implementation);
UINTLSDKAPI::SetNoticeResultObserver(noticeEvent);
// Clear callback
UINTLSDKAPI::GetNoticeResultObserver().Clear();
void OnNoticeRequestData_Implementation(FINTLNoticeResult ret)
{
UE_LOG(LogTemp, Warning, TEXT("MethodID: %d"), ret.MethodId);
}
Unreal Engine Event Handling
void OnNoticeRequestData_Implementation(FINTLNoticeResult ret)
{
UE_LOG(LogTemp, Warning, TEXT("MethodID: %d"), ret.MethodId);
}