Push module callback (PushBaseResultObserver)
Register the callback for the Player Network SDK Push module; the game needs to register the callback for handling.For more information about callback data structure, see BaseResult.
note
It is strongly recommended that games register during the application start-up function.
Function definition
C++ Event Handling Method (Above V1.15)
// Configure callback
void SetPushBaseResultObserver(FINTLPushBaseEvent& callback);
// Get callback
FINTLPushBaseEvent& GetPushBaseResultObserver();
Unreal Engine Event Handling
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "INTLSDKObserver")
void OnPushBaseResult(FINTLBaseResult ret);
virtual void OnPushBase_Implementation(FINTLBaseResult ret) {};
Code example
C++ Event Handling Method (Above V1.15)
// Configure callback
FINTLPushBaseEvent pushBaseEvent;
pushBaseEvent.AddUObject(this, &OnPushBase_Implementation);
UINTLSDKAPI::SetPushBaseResultObserver(pushBaseEvent);
// Clear callback
UINTLSDKAPI::GetPushBaseResultObserver().Clear();
void OnPushBase_Implementation(FINTLBaseResult ret)
{
UE_LOG(LogTemp, Warning, TEXT("MethodID: %d"), ret.MethodId);
}
Unreal Engine Event Handling
void OnPushBase_Implementation(FINTLBaseResult ret)
{
UE_LOG(LogTemp, Warning, TEXT("MethodID: %d"), ret.MethodId);
}