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WebView module callback (WebViewResultObserver)

If you are using the Unity engine, please refer to Unity SDK's WebViewResultObserver.

Register the callback for the WebView module; the game needs to register a callback to handle the event.For more information about callback data structure, refer to WebviewResult.

note

It is strongly recommended that games register during the application start-up function.

Function definition

C++ Event Handling Method (Above V1.15)

// Configure callback
void SetWebViewResultObserver(FINTLWebViewEvent& callback);
// Get callback
FINTLWebViewEvent& GetWebViewResultObserver();

Unreal Engine Event Handling

UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "INTLSDKObserver")
void OnWebViewResult(FINTLWebViewResult ret);
virtual void OnWebViewResult_Implementation(FINTLWebViewResult ret) {};

Code example

C++ Event Handling Method (Above V1.15)

// Configure callback
FINTLWebViewEvent webViewEvents;
webViewEvents.AddUObject(this, &OnWebViewResult_Implementation);
UINTLSDKAPI::SetWebViewResultObserver(webViewEvents);
// Clear callback
UINTLSDKAPI::GetWebViewResultObserver().Clear();
void OnWebViewResult_Implementation(FINTLWebViewResult ret)
{
UE_LOG(LogTemp, Warning, TEXT("MethodID: %d"), ret.MethodId);
}

Unreal Engine Event Handling

void OnWebViewResult_Implementation(FINTLWebViewResult ret)
{
UE_LOG(LogTemp, Warning, TEXT("MethodID: %d"), ret.MethodId);
}