Set User Profile (ComplianceSetUserProfile, V1.16 Deprecated)
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If you're using Unreal Engine, see the ComplianceSetUserProfile for Unreal Engine SDK.
If you're using Unreal Engine, see the ComplianceSetUserProfile for Unreal Engine SDK.
Set user login information and configuration, supporting iTOP/MSDKV5/Player Network SDK accounts.
Function Definition
public static bool ComplianceSetUserProfile(string gameID, string openID, string token, int channelID, string region);
Input Parameters
caution
The user's country or region code must strictly adhere to the ISO 3166-1 standard.For example, when filling in Afghanistan, it must be written as 004 instead of 4.
| Name | Type | Explanation |
|---|---|---|
| gameID | String | Game ID configuration for iTOP/MSDKV5/Player Network SDK, available in the configuration file. |
| openID | string | OpenID of iTOP/MSDK/Player Network SDK, obtainable from loginresult or authresult. |
| token | string | Token of iTOP/MSDK/Player Network SDK, obtainable from loginresult or authresult. |
| channelID | int | ChannelID of iTOP/MSDK/Player Network SDK, obtainable from loginresult or authresult. |
| region | string | Numeric code for country or region according to ISO 3166-1 For example, 156 stands for China, 040 stands for Austria |
Return values
- Returns
trueif the user profile is valid. - Returns
falseif the user profile is invalid.
Code Sample
bool succ = INTLAPI.ComplianceSetUserProfile(gameID, openID, token, channelID, region);