Get connection status [MSDK only]
[MSD only] Gets the local connection status.
Supported platforms
- Unity
- Unreal Engine
Supports
Android, iOS platform.Supports
Android, iOS platform.Function Definition
- Unity
- Unreal Engine
GUALoginResult GetConnectRet();
static bool GetConnectResult(GUALoginResult &login_result);
Input Parameters
- Unity
- Unreal Engine
No parameters required.
| Parameters | Type | Description |
|---|---|---|
| login_result | Login callback information (GUALoginResult) | Login status return value |
Callback Handling
The callback processing interface is GUAConnectResultObservers.The callback data structure is GUALoginResult.
- Unity
- Unreal Engine
The callback event is ConnectRetEvents. Callback ID is GUA_ACCOUNT_GETCONNECTRESULT.
The callback event is OnConnectResultNotify. Callback ID is kMethodIDAccountGetConnectResult.
Code Example
- Unity
- Unreal Engine
GUALoginResult ret = UnionAdapterAPI.GetAccountService().GetConnectRet();
GUA_NAMESPACE::GUALoginResult LoginRet;
bool isSucceeded = GUA_NAMESPACE::GUAAccountService::GetConnectResult(LoginRet);