Session End Marker (MarkSessionClosed) [Player Network SDK Only]
[Player Network SDK Only] Closes the data collection session and stops data acquisition.
Supported Platforms
- Unity
- Unreal Engine
Supports
Android, iOS, Windows platform.Supports
Android, iOS, Windows platform.Function Definition
- Unity
- Unreal Engine
void MarkSessionClosed();
static void MarkSessionClosed();
Input Parameters
No input parameters.
Code Example
- Unity
- Unreal Engine
UnionAdapterAPI.GetReportService().MarkSessionClosed();
GUA_NAMESPACE::GUAReportService::MarkSessionClosed();