Dynamic Update Configuration (UpdateConfig)
[Player Network SDK & MSDK] Dynamic configuration update.
Supported platforms
- Unity
- Unreal Engine
Supports
Android, iOS, Windows platform.Supports
Android, iOS, Windows platform.note
MSDK does not currently support Windows
Function Definition
- Unity
- Unreal Engine
bool UpdateConfig(Dictionary<string, string> configsDic, string project = "")
static bool UpdateConfig(const std::map<std::string, std::string> &config, const std::string &project = "");
Input Parameters
- Unity
- Unreal Engine
| Parameters | Type | Description |
|---|---|---|
| configsDic | Dictionary<string, string> | Configuration content |
| project | string | Default parameter, remains unchanged |
| Parameters | Type | Description |
|---|---|---|
| config | std::map<std::string, std::string> | Configuration content |
| project | std::string | Default parameter, remains unchanged |
Code Example
- Unity
- Unreal Engine
Dictionary<string, string> config = new Dictionary<string, string>();
config.Add("LOG_LEVEL", "1");
UnionAdapterAPI.GetToolsService()::UpdateConfigs(config);
std::map<std::string, std::string> config;
config.Add("LOG_LEVEL", "1");
GUA_NAMESPACE::GUAToolsService::UpdateConfig(config);