ToolsFreeFlowResultObserver [MSD only]
Register the callback for ToolsFreeFlowResultObserver, the game must register the callback for handling.For more information on the callback data structure, refer to GUAToolsFreeFlowResult.
note
[MSD only] It is strongly recommended to register during the application startup function.
Function Definition
- Unity
- Unreal Engine
List of methods for handling callback events
| Callback event | Common | [Player Network SDK only] | [MSD only] |
|---|---|---|---|
| ToolsFreeFlowResultEvents | * | - | GetFreeFlowInfo |
event OnResultHandler<GUAToolsFreeFlowResult> ToolsFreeFlowResultEvents;
List of methods for handling callback events
| Callback event | Common | [Player Network SDK only] | [MSD only] |
|---|---|---|---|
| OnToolsFreeFlowRetNotify | * | - | GetFreeFlowInfo |
class GUA_EXTERN GUAToolsObserver
{
public:
virtual ~GUAToolsObserver(){};
virtual void OnToolsFreeFlowRetNotify(const GUAToolsFreeFlowRet &toolsFreeFlowRet) {};
};