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WebView module callback (GUAWebViewResultObserver)

Register the callback for the WebView module; the game needs to register the callback for processing.For more information about the callback data structure, please refer to GUAWebViewRet.

note

[Player Network SDK & MSDK] It is highly recommended to register it in the application startup function.

Function Definition

List of methods used to process callback events

Callback EventCommon[Player Network SDK only][MSD only]
WebViewRetEventsOpenUrl,
CallJS,
GetEncodeUrl
Query Device Level (QueryDeviceLevel)OpenGameDataAuthCenter,
OpenAmsCenter
event OnResultHandler<GUAWebViewRet> WebViewRetEvents;

Code Example

// Add callback
UnionAdapterAPI.GetWebViewService().WebViewRetEvents += OnWebViewRetEvent;

// Remove callback
UnionAdapterAPI.GetWebViewService().WebViewRetEvents -= OnWebViewRetEvent;

// WebViewRetEvents callback processing
private void OnWebViewRetEvent(GUAWebViewRet ret)
{
string methodTag = "";
if (ret.MethodId == (int)GUAMethodID.GUA_WEBVIEW_GET_ENCRYPT_URL) {
methodTag = "GetEncodeUrl";
}
else if (ret.MethodId == (int)GUAMethodID.GUA_WEBVIEW_JS_CALL)
{
methodTag = "JsCall";
UnionAdapterAPI.GetWebViewService().CallJS(WebViewSample.callJSParams);
}
else if (ret.MethodId == (int)GUAMethodID.GUA_WEBVIEW_JS_SHARE)
{
methodTag = "JsShare";
}
else if (ret.MethodId == (int)GUAMethodID.GUA_WEBVIEW_CLOSE_URL)
{
methodTag = "Close WebView";
}
else if (ret.MethodId == (int)GUAMethodID.GUA_WEBVIEW_JS_IS_APP_INSTALLED)
{
methodTag = "IsAppInstalled";
}
Debug.Log(methodTag + ret.ToString());
}