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Open the login panel (OpenLoginPanel)

AndroidiOSWindows
If you are using the Unity engine, see Unity SDK's OpenLoginPanel.

Open the LI PASS login interface.

caution

No need to listen to the original login MethodID kMethodIDAuthLogin, otherwise you will receive the login callback twice.

Function Definition

UFUNCTION(BlueprintCallable, Category = "LevelInfinite")
void OpenLoginPanel();

Callback processing

The callback interface is AuthResultObserver.The callback data structure is AuthResult.

The callback ID is kLILoginEnterGame, which indicates that login is completed and you can enter the game.

Sample Code

ULevelInfiniteAPI::OpenLoginPanel();