Open the login panel (OpenLoginPanel)
Open the LI PASS login interface.
caution
No need to listen to the original login MethodID kMethodIDAuthLogin, otherwise you will receive the login callback twice.
Function Definition
UFUNCTION(BlueprintCallable, Category = "LevelInfinite")
void OpenLoginPanel();
Callback processing
The callback interface is AuthResultObserver.The callback data structure is AuthResult.
The callback ID is kLILoginEnterGame, which indicates that login is completed and you can enter the game.
Sample Code
ULevelInfiniteAPI::OpenLoginPanel();