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Set Language (SetLanguage)

AndroidiOSPC
If you are using the Unity engine, see Unity SDK's SetLanguage.

Used to set the language for the LI PASS interface and emails.

note

It is recommended to set according to the game language, otherwise, there might be inconsistencies between the language of the LI PASS UI and reward emails and the game language.

Function Definition​

UFUNCTION(BlueprintCallable, Category = "LevelInfinite")
static void SetLanguage(const FString& language);

Input Parameters​

ParametersTypeExplanation
languageFStringLanguage type (ISO 639), e.g., "en".Used to define the language for the LI PASS interface and emails.
For more information, see Language Type Definition.

Code sample​

ULevelInfiniteAPI::SetLanguage(TEXT("zh-Hans"));

Interface Example​

Spanish​

Image: SetLanguage Image: SetLanguage Image: SetLanguage

Russian​

Image: SetLanguage Image: SetLanguage Image: SetLanguage

Traditional Chinese​

Image: SetLanguage Image: SetLanguage Image: SetLanguage

Korean​

Image: SetLanguage Image: SetLanguage Image: SetLanguage

Turkish​

Image: SetLanguage Image: SetLanguage Image: SetLanguage