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Close SDK

Windows
If you are using Unity engine, please see Unity SDK's ShutDown.

It is advised to close the SDK at the end of the application lifecycle to release the global state of the Player Network SDK.

Function Definition

UFUNCTION(BlueprintCallable, Category = "INTLSDKAPI")
static void ShutDown();

Parameter Instructions

No input parameters.

Code Sample

UINTLSDKAPI::ShutDown();