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Log in using mapped channel (LoginWithMappedChannel)

AndroidiOSWindows
If you are using the Unity engine, please refer to Unity SDK's LoginWithMappedChannel here.

Log in using mapped channel.

Function Definition

UFUNCTION(BlueprintCallable, Category = "INTLSDKAPI")
static bool LoginWithMappedChannel(
const EINTLLoginChannel Channel,
const FString LoginMode = "AccountPortal",
const FString Permissions = "");

Parameter Instructions

ParametersTypeExplanation
channelEINTLLoginChannelSpecify the login channel.
For more information, please refer to INTLChannel.
LoginModeFStringType of login method
PermissionsFStringList of authorized permissions at login, separated by commas

Observers

The callback handler interface is AuthResultObserver.The callback data structure is AuthResult.

The callback ID is kMethodIDAuthLoginWithMappedChannel.

Code example

UINTLSDKAPI::LoginWithMappedChannel(EINTLLoginChannel::kChannelSteam);