Log in using mapped channel (LoginWithMappedChannel)
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If you are using the Unity engine, please refer to Unity SDK's LoginWithMappedChannel here.
If you are using the Unity engine, please refer to Unity SDK's LoginWithMappedChannel here.
Log in using mapped channel.
Function Definition
UFUNCTION(BlueprintCallable, Category = "INTLSDKAPI")
static bool LoginWithMappedChannel(
const EINTLLoginChannel Channel,
const FString LoginMode = "AccountPortal",
const FString Permissions = "");
Parameter Instructions
| Parameters | Type | Explanation |
|---|---|---|
| channel | EINTLLoginChannel | Specify the login channel. For more information, please refer to INTLChannel. |
| LoginMode | FString | Type of login method |
| Permissions | FString | List of authorized permissions at login, separated by commas |
Observers
The callback handler interface is AuthResultObserver.The callback data structure is AuthResult.
The callback ID is kMethodIDAuthLoginWithMappedChannel.
Code example
UINTLSDKAPI::LoginWithMappedChannel(EINTLLoginChannel::kChannelSteam);