Bind with Logged-in Channel
AndroidiOSPC
If you are using the Unity engine, see BuildMapWithLoggedinChannel in the Unity SDK.
Invoke this method to build a mapping with the logged-in channel.
Function definition
UFUNCTION(BlueprintCallable, Category = "INTLSDKAPI")
static bool BuildMapWithLoggedinChannel();
Observers
The callback interface is AuthResultObserver.The callback data structure is AuthResult.
The callback ID is kMethodIDAuthLoginWithMappedChannel.
Code sample
UINTLSDKAPI::BuildMapWithLoggedinChannel();