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Bind with Logged-in Channel

AndroidiOSPC

If you are using the Unity engine, see BuildMapWithLoggedinChannel in the Unity SDK.

Invoke this method to build a mapping with the logged-in channel.

Function definition​

UFUNCTION(BlueprintCallable, Category = "INTLSDKAPI")
static bool BuildMapWithLoggedinChannel();

Observers​

The callback interface is AuthResultObserver.The callback data structure is AuthResult.

The callback ID is kMethodIDAuthLoginWithMappedChannel.

Code sample​

UINTLSDKAPI::BuildMapWithLoggedinChannel();