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Log in using mapped channel (LoginWithMappedChannel)

Windows
If you are using Unreal Engine, refer to the Unreal Engine SDK's LoginWithMappedChannel.

Log in using mapped channel.

Function Definition

public static void LoginWithMappedChannel(string channel, string permission, string extraJson = "{}");

Parameter Instructions

ParametersTypeExplanation
channelstringSpecify the login channel.
For more information, see INTLChannel.
permissionStringList of permissions granted at login, separated by commas.
extraJsonstringExtension fields
For more information, refer to relative channel description.

Observers

The callback interface is AuthResultObserver.The callback data structure is AuthResult.

The callback ID is INTL_AUTH_LOGIN_WITH_MAPPED_CHANNEL.

Code example

INTLAPI.LoginWithMappedChannel(INTLChannel.Steam, "");