Log in using mapped channel (LoginWithMappedChannel)
PC
If you are using Unreal Engine, please refer to LoginWithMappedChannel in the Unreal Engine SDK.
Log in using mapped channel.
Function definition
public static void LoginWithMappedChannel(string channel, string permission, string extraJson = "{}");
Parameter Instructions
| Parameters | Type | Description |
|---|---|---|
| channel | string | Specify the login channel. For more information, see INTLChannel. |
| permission | string | List of permissions granted at login, separated by commas. |
| extraJson | string | Extension fields For more information, refer to relative channel description. |
Observers
The callback interface is AuthResultObserver.The callback data structure is AuthResult.
The callback ID is INTL_AUTH_LOGIN_WITH_MAPPED_CHANNEL.
Code example
INTLAPI.LoginWithMappedChannel(INTLChannel.Steam, "");