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Log in using mapped channel (LoginWithMappedChannel)

PC

If you are using Unreal Engine, please refer to LoginWithMappedChannel in the Unreal Engine SDK.

Log in using mapped channel.

Function definition​

public static void LoginWithMappedChannel(string channel, string permission, string extraJson = "{}");

Parameter Instructions​

ParametersTypeDescription
channelstringSpecify the login channel.
For more information, see INTLChannel.
permissionstringList of permissions granted at login, separated by commas.
extraJsonstringExtension fields
For more information, refer to relative channel description.

Observers​

The callback interface is AuthResultObserver.The callback data structure is AuthResult.

The callback ID is INTL_AUTH_LOGIN_WITH_MAPPED_CHANNEL.

Code example​

INTLAPI.LoginWithMappedChannel(INTLChannel.Steam, "");