Modify Data Protection Acceptance
AndroidiOSWindows
If you're using the Unity engine, see the ModifyDataProtectionAcceptance for Unity SDK.
If you're using the Unity engine, see the ModifyDataProtectionAcceptance for Unity SDK.
Modify Player Network SDK user data protection information.
note
Before access, please first contact Player Network Assistant.
Function Definition
UFUNCTION(BlueprintCallable, Category = "INTLSDKAPI")
public static bool ModifyDataProtectionAcceptance(FString tosVer, FString ppVer);
Input Parameters
| Parameters | Type | Explanation |
|---|---|---|
| tosVer | FString | Terms of Service version number |
| ppVer | FString | Privacy Policy version number |
Observers
The callback processing interface is AuthAccountResultObserver.The callback data structure is AccountResult.
The callback ID is kMethodIDAuthModifyDataProtectionAcceptance.
Code sample
UINTLSDKAPI::ModifyDataProtectionAcceptance("0.1","0.1");