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Modify Data Protection Acceptance

AndroidiOSWindows
If you're using the Unity engine, see the ModifyDataProtectionAcceptance for Unity SDK.

Modify Player Network SDK user data protection information.

note

Before access, please first contact Player Network Assistant.

Function Definition

UFUNCTION(BlueprintCallable, Category = "INTLSDKAPI")
public static bool ModifyDataProtectionAcceptance(FString tosVer, FString ppVer);

Input Parameters

ParametersTypeExplanation
tosVerFStringTerms of Service version number
ppVerFStringPrivacy Policy version number

Observers

The callback processing interface is AuthAccountResultObserver.The callback data structure is AccountResult.

The callback ID is kMethodIDAuthModifyDataProtectionAcceptance.

Code sample

UINTLSDKAPI::ModifyDataProtectionAcceptance("0.1","0.1");