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Android

The purpose of this article is to describe how to set up Discord authentication so that your game can be logged in through the Discord channel using the Player Network login authentication service.

Prerequisites

1. Configuring the application on the Discord Developer Platform
1.1. Create an Application
  1. Register and authenticate your account on the Discord official website
  2. Go to the Developer Platform and click New Application

Image: Create Application

  1. Enter your application name and click Create
  2. On the General Information page, obtain the APPLICATION ID

Image: Obtain App ID

  1. Configure the Discord App ID in INTLConfig.ini
1.2. Apply for SDK Access
  1. Go to the Developer Platform
  2. Click Games - Social SDK, fill out the form, and submit

Image: Fill in form 1

Image: Fill in form 2

Important

Before the official launch of your game, notify the Discord team in advance to enable production permissions.

1.3. Configure OAuth2
  1. Click OAuth2 and turn on the PUBLIC CLIENT option

Image: PUBLIC CLIENT

  1. Configure Redirects:
    • Android/iOS: discord-{YOUR_APP_ID}:/authorize/callback
    • PC: http://127.0.0.1/callback
    • Web: https://common-web.intlgame.com/jssdk/discordlogincallback.html,
      https://test-common-web.intlgame.com/jssdk/discordlogincallback.html

Image: Configure Redirects

note

For multi-store channel packs:

Support for multi-store channel packages requires a separate REDIRECT_URL_SCHEME.An App ID supports 10 redirect URLs (about 4 multi-store channel packs).If the game requires more than 4 multi-store channel packs, please request more App IDs.To use multiple application IDs, the game requires Configure multiple application IDs in INTLConfig.ini and Register multiple Discord applications on Player Network.

note

For mobile platforms, if the app needs to redirect back to the game, DeepLink must be configured: add the redirect URL under General InformationDeep Link URL

Image: DeepLink configuration

1.4. Configure Rich Presence Assets
  1. Click Rich Presence
  2. Click Add Image(s) to upload image assets

Image: Upload assets

  1. Obtain Player Network console login account.
  2. Create a new project for your game, or join an existing project.
  3. Download SDK.
  4. Integrate SDK.
  5. Add Discord as the login authentication method for the service in the Player Network Console.

Step 1:Configure the SDK for Discord Login

caution

Since the Discord SDK is only compatible with minSdkVersion >=23 or higher, running it on Android 6.0 or earlier may cause problems.Please set minSdkVersion >= 23 for the game.

  1. In the AndroidManifest file, make sure the required permissions are added.Discord requires network access.
 <uses-permission android:name="android.permission.INTERNET"/>
  1. Open your project's INTLConfig.ini file:
[Android LifeCycle]
LIFECYCLE = Discord

[Discord]
DISCORD_APP_ID = {INTL_DISCORD_APP_ID}
  • Add Discord to LIFECYCLE.For more information, please see SDK Environment.
  • Replace {INTL_DISCORD_APP_ID} with the Discord App ID for the game.
  1. Complete the Gradle configuration.

In mainTemplate.gradle, add DISCORD_APP_ID.

android {
defaultConfig {
manifestPlaceholders = [
"DISCORD_APP_ID":"{INTL_DISCORD_APP_ID}"
]
}
}
  • Replace {INTL_DISCORD_APP_ID} with the Discord App ID for the game.

Step 2:Add Discord Login

Discord does not require an application to be installed before logging in.If the app is installed, it will be opened for login; otherwise, login will be opened in the browser.

  1. Register login-related callbacks.
// Add callbacks
public void AddAuthObserver()
{
INTLAPI.AddAuthResultObserver(OnAuthResultEvent);
}

// Remove callbacks
public void RemoveAuthObserver()
{
INTLAPI.RemoveAuthResultObserver(OnAuthResultEvent);
}

// Process the INTLAuthResult callback
public void OnAuthResultEvent(INTLAuthResult AuthResult)
{
Debug.Log($"MethodID: {AuthResult.MethodId}");

string methodTag = "";
switch (AuthResult.MethodId)
{
case (int)INTLMethodID.INTL_AUTH_LOGIN:
methodTag = "Login";
break;
case (int)INTLMethodID.INTL_AUTH_BIND:
methodTag = "Bind";
break;
case (int)INTLMethodID.INTL_AUTH_AUTOLOGIN:
methodTag = "AutoLogin";
break;
case (int)INTLMethodID.INTL_AUTH_QUERY_USER_INFO:
methodTag = "QueryUserInfo";
break;
case (int)INTLMethodID.INTL_AUTH_GET_AUTH_RESULT:
methodTag = "GetAuthResult";
break;
}
}
  1. Call the AutoLogin interface to log in automatically.
INTLAPI.AutoLogin();
  1. If automatic login fails, call the Login interface to let the player log in manually.
INTLAPI.Login(INTLChannel.Discord, "identify", "");
INTLAPI.Login(INTLChannel.Discord, "identify,relationships.read,activities.write", ""); //Friend functions
  1. Synchronize client authentication status with the game backend and wait for the final verification result.

Step 3: Acceptance testing for login functionality

Search for the keyword "AuthResult" in the Player Network SDK logs to confirm whether the channel name and OpenID are returned correctly.If correct, it means the integration configuration is successful, and login functionality has been successfully added.

If you encounter problems during the integration process, please refer to Frequently Asked Questions.